Thursday 21 June 2012

Not so easy..

Our intrepid adventurers are safely hidden in the secret library discussing the intriguing possibilities that lie ahead. What treasures might the Iron Key reveal? Where did the Kobold in the throne room go? What does Trèsor mean? Who's crying out behind the door in the long passage way? Whats behind the secret door? Survival in a dungeon of this type is unlikely with such a small party. So perhaps a return to Larm might be prudent.

Wednesday 20 June 2012

Missile Attacks

I'm pleased to report that there was a whole lot of Cross Bow and Sling action going on as the session progressed. There may even have been a Magic Blast from the Magic User Ghastor at one point. 'Keep your distance adventurers', and survive to fight another day. Iron Spikes were the utility of the day, trapping monsters behind closed doors seemed a good idea until the party, confronted by a very nasty Dwarf, attempted to escape through these doors and realized that this was was no longer an option. ieeeeeee.

The Week in Pictures

Hello, I'm Lee and while I'm not working on the shading on the forehead of my character portrait, I play Labyrinth Lord under Seobeq's watchful, reptilian gaze. I'll leave most of the discourse to him, but I can contribute visuals to the blog - like this wee comic below - my report on the first session of play. As it will become apparent, the other thing I contribute is fresh, new characters. I am rewarded with ever-present death.

Labyrinth Session #1 Comic
Click to view

We don't just go around press-ganging Kobold sentries into new nautical careers, we also tried to employ a goblin as a scout and talked about getting him to turn the rest of the goblins in the dungeon to an impromptu militia in our employ, but goblins are quite tricksy and it didn't quite work out...

First game in years....

So then, I just ran my first basic d&d game in many years.
It was full of the familiar old mayhem and carnage that entertained me and my mates in the late 70's and early 80's.

I decided to start with a Labyrinth Lord module called 'Fortress of the Mountain King'. Labyrinth Lord by the way, is a retro clone of the Moldvay edition of Basic Dungeons and Dragons. I like to use a combination of these original rule books and Labyrinth Lord. As there are only two players in the current group, I decided to let the player characters hire retainers. This turned out to be a wise decision as the two main player characters perished early on before even entering the fortress! The retainers (who at that point had become main characters) then returned to the town and hired more retainers for a return visit. The party now consisted of an Elf, a Fighter, a Magic User, a Thief and a Cleric.

The party successfully infiltrated the fortress after extracting knowledge of the secret knock required to open the main door from a beleaguered Kobold. Said Kobold now sails the sea serving as a kitchen slave. Following a narrow miss with a Rust Monster the party decided to investigate the Dwarvern statues. One of the party, Wiffo the Lord, a Cleric, triggered the statue trap thereby getting a stone axe butt to the face. Still, he earned himself some gold pieces form Hairy the Fighter, so that's okay then. Ouch!

Some careful exploration revealed a secret library, which turned out to be an ideal place for the party to eat food and get some rest in relative safety. Following a days rest, the party steeled itself for the horrors that know doubt lay ahead. Hairy the Fighter took a little damage from a Giant Crab Spider but managed to fight off the effects of the poison injected into his face.